import { OnInit, OnDestroy, AfterViewInit, ElementRef, OnChanges, SimpleChanges, NgZone } from '@angular/core'; import * as i0 from "@angular/core"; export declare class GrainientBackgroundComponent implements OnInit, AfterViewInit, OnDestroy, OnChanges { private ngZone; containerRef: ElementRef; /** 渐变混合中使用的主色(十六进制字符串) */ ncColor1: string; /** 渐变混合中使用的辅助强调色(十六进制字符串) */ ncColor2: string; /** 渐变混合中使用了深色底色(十六进制字符串) */ ncColor3: string; /** 渐变动画的速度倍增器(0-5) */ ncTimeSpeed: number; /** 将色调平衡向深色或浅色方向调整(-1.0 到 1.0) */ ncColorBalance: number; /** 波扭曲变形强度(0-4) */ ncWarpStrength: number; /** 波的弯曲频率(0-12) */ ncWarpFrequency: number; /** 弯曲动画的速度倍率(0-6)*/ ncWarpSpeed: number; /** 扭曲变形的基准振幅(5-80) */ ncWarpAmplitude: number; /** 颜色混合轴的旋转角度(deg -180-180) */ ncBlendAngle: number; /** 柔化颜色图层之间的过渡边缘(0-0.4) */ ncBlendSoftness: number; /** 旋转量受噪声驱动(0-1440) */ ncRotationAmount: number; /** 调整驱动旋转的噪声频率(0-4) */ ncNoiseScale: number; /** 颗粒感强度(0-0.4) */ ncGrainAmount: number; /** 颗粒感尺度(0.2-8) */ ncGrainScale: number; /** 让谷物随时间变化呈现动画效果 */ private _grainAnimated; set ncGrainAnimated(val: boolean | string); get ncGrainAnimated(): boolean; /** 对最终颜色进行整体对比度调整(0-2.5) */ ncContrast: number; /** 最终颜色的伽马校正(0.4-2.5) */ ncGamma: number; /** 最终颜色的饱和度(0-2.5) */ ncSaturation: number; /** 渐变中心的水平偏移量(-1-1) */ ncCenterX: number; /** 渐变中心垂直偏移量(-1-1) */ ncCenterY: number; /** 渐变场的缩放级别(0.3-3) */ ncZoom: number; private renderer; private scene; private camera; private mesh; private material; private time0; private rafId; private resizeObserver; constructor(ngZone: NgZone); ngOnInit(): void; ngAfterViewInit(): void; ngOnDestroy(): void; ngOnChanges(changes: SimpleChanges): void; private initScene; private updateUniforms; private hexToRgb; private setupResizeObserver; private onResize; private animate; private render; static ɵfac: i0.ɵɵFactoryDeclaration; static ɵcmp: i0.ɵɵComponentDeclaration; }