/** * Inject a custom 'instanceof' handler on the given class, that works correctly across execution contexts. * * ### Details ### * * According to the EcmaScript's spec, the default behavior of JavaScript's `x instanceof Y` operator is to walk up the * prototype chain of object 'x', checking if any constructor in that hierarchy is _exactly the same object_ as the * constructor function 'Y'. * * Unfortunately, it happens in various situations that different constructor function objects get created for what * appears to be the very same class. This leads to surprising behavior where `instanceof` returns false though it is * known that the object is indeed an instance of that class. One particular case where this happens is when constructor * 'Y' belongs to a different realm than the constuctor with which 'x' was instantiated. Another case is when two copies * of the same library gets loaded in the same realm. * * In practice, this tends to cause issues when crossing the workflow-sandboxing boundary (since Node's vm module * really creates new execution realms), as well as when running tests using Jest (see https://github.com/jestjs/jest/issues/2549 * for some details on that one). * * This function injects a custom 'instanceof' handler into the prototype of 'clazz', which is both cross-realm safe and * cross-copies-of-the-same-lib safe. It works by adding a special symbol property to the prototype of 'clazz', and then * checking for the presence of that symbol. * * @internal * @hidden */ export function injectSymbolBasedInstanceOf(clazz: Class, markerName: string): void { // It may seem redundant to have an explicit markerName argument here. Can't we simply use the class // function name for that? Unfortunately, no, as the class name may get mangled if the file gets minified. const marker = Symbol.for(`__nexus_is${markerName}`); Object.defineProperty(clazz.prototype, "name", { value: markerName, enumerable: true }); Object.defineProperty(clazz.prototype, marker, { value: true, enumerable: false }); Object.defineProperty(clazz, Symbol.hasInstance, { value: function (this: any, value: object): boolean { if (this === clazz) { return typeof value === "object" && value !== null && (value as any)[marker] === true; } else { // 'this' must be a _subclass_ of clazz that doesn't redefined [Symbol.hasInstance], so that it inherited // from clazz's [Symbol.hasInstance]. If we don't handle this particular situation, then // `x instanceof SubclassOfParent` would return true for any instance of 'Parent', which is clearly wrong. // // Ideally, it'd be preferable to avoid this case entirely, by making sure that all subclasses of 'clazz' // redefine [Symbol.hasInstance], but we can't enforce that. We therefore fallback to the default instanceof // behavior (which is NOT cross-realm safe). return this.prototype.isPrototypeOf(value); // eslint-disable-line no-prototype-builtins } }, }); } /** * Type definition for a class. * * @internal */ export interface Class { new (...args: any[]): E; prototype: E; }