export class ToolManager { constructor(scene: any); scene: any; tools: Map; activeTool: any; uiBounds: any; updateToolData(data: any): void; /** * Set the UI bounding box - clicks within this area will be ignored by tools * @param {Object} bounds - { x, y, w, h } */ setUIBounds(bounds: any): void; registerTool(name: any, tool: any): void; setActiveTool(name: any): void; handleInput(inputMap: any, delta: any): void; exportAllData(): {}; importAllData(data: any): void; }