import type { Body } from './Body'; import type { Constraint } from './Constraint'; import type { Vertex } from './Vertex'; /** Scene class (Verlet integration) */ export declare class Scene { readonly vertices: Vertex[]; readonly constraints: Constraint[]; readonly bodies: Body[]; height: number; width: number; iterationCount: number; constructor(width: number, height: number, iterationCount: number); /** Update the scene. */ update(): void; }