/*
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <memory>

#include <folly/io/IOBuf.h>
#include <folly/io/async/AsyncSocketBase.h>
#include <folly/io/async/AsyncTransportCertificate.h>
#include <folly/io/async/DelayedDestruction.h>
#include <folly/io/async/EventBase.h>
#include <folly/portability/OpenSSL.h>
#include <folly/portability/SysUio.h>
#include <folly/ssl/OpenSSLPtrTypes.h>

namespace folly {

class AsyncSocketException;
class EventBase;
class SocketAddress;

/*
 * flags given by the application for write* calls
 */
enum class WriteFlags : uint32_t {
  NONE = 0x00,
  /*
   * Whether to delay the output until a subsequent non-corked write.
   * (Note: may not be supported in all subclasses or on all platforms.)
   */
  CORK = 0x01,
  /*
   * Used to request timestamping when entire buffer ACKed by remote endpoint.
   *
   * How timestamping is performed is implementation specific and may rely on
   * software or hardware timestamps
   */
  EOR = 0x02,
  /*
   * this indicates that only the write side of socket should be shutdown
   */
  WRITE_SHUTDOWN = 0x04,
  /*
   * use msg zerocopy if allowed
   */
  WRITE_MSG_ZEROCOPY = 0x08,
  /*
   * Used to request timestamping when entire buffer transmitted by the NIC.
   *
   * How timestamping is performed is implementation specific and may rely on
   * software or hardware timestamps
   */
  TIMESTAMP_TX = 0x10,
};

/*
 * union operator
 */
constexpr WriteFlags operator|(WriteFlags a, WriteFlags b) {
  return static_cast<WriteFlags>(
      static_cast<uint32_t>(a) | static_cast<uint32_t>(b));
}

/*
 * compound assignment union operator
 */
constexpr WriteFlags& operator|=(WriteFlags& a, WriteFlags b) {
  a = a | b;
  return a;
}

/*
 * intersection operator
 */
constexpr WriteFlags operator&(WriteFlags a, WriteFlags b) {
  return static_cast<WriteFlags>(
      static_cast<uint32_t>(a) & static_cast<uint32_t>(b));
}

/*
 * compound assignment intersection operator
 */
constexpr WriteFlags& operator&=(WriteFlags& a, WriteFlags b) {
  a = a & b;
  return a;
}

/*
 * exclusion parameter
 */
constexpr WriteFlags operator~(WriteFlags a) {
  return static_cast<WriteFlags>(~static_cast<uint32_t>(a));
}

/*
 * unset operator
 */
constexpr WriteFlags unSet(WriteFlags a, WriteFlags b) {
  return a & ~b;
}

/*
 * inclusion operator
 */
constexpr bool isSet(WriteFlags a, WriteFlags b) {
  return (a & b) == b;
}

/**
 * Write flags that are specifically for the final write call of a buffer.
 *
 * In some cases, buffers passed to send may be coalesced or split by the socket
 * write handling logic. For instance, a buffer passed to AsyncSSLSocket may be
 * split across multiple TLS records (and therefore multiple calls to write).
 *
 * When a buffer is split up, these flags will only be applied for the final
 * call to write for that buffer.
 */
constexpr WriteFlags kEorRelevantWriteFlags =
    WriteFlags::EOR | WriteFlags::TIMESTAMP_TX;

/**
 * AsyncTransport defines an asynchronous API for streaming I/O.
 *
 * This class provides an API to for asynchronously waiting for data
 * on a streaming transport, and for asynchronously sending data.
 *
 * The APIs for reading and writing are intentionally asymmetric.  Waiting for
 * data to read is a persistent API: a callback is installed, and is notified
 * whenever new data is available.  It continues to be notified of new events
 * until it is uninstalled.
 *
 * AsyncTransport does not provide read timeout functionality, because it
 * typically cannot determine when the timeout should be active.  Generally, a
 * timeout should only be enabled when processing is blocked waiting on data
 * from the remote endpoint.  For server-side applications, the timeout should
 * not be active if the server is currently processing one or more outstanding
 * requests on this transport.  For client-side applications, the timeout
 * should not be active if there are no requests pending on the transport.
 * Additionally, if a client has multiple pending requests, it will ususally
 * want a separate timeout for each request, rather than a single read timeout.
 *
 * The write API is fairly intuitive: a user can request to send a block of
 * data, and a callback will be informed once the entire block has been
 * transferred to the kernel, or on error.  AsyncTransport does provide a send
 * timeout, since most callers want to give up if the remote end stops
 * responding and no further progress can be made sending the data.
 */
class AsyncTransport : public DelayedDestruction, public AsyncSocketBase {
 public:
  typedef std::unique_ptr<AsyncTransport, Destructor> UniquePtr;

  /**
   * Close the transport.
   *
   * This gracefully closes the transport, waiting for all pending write
   * requests to complete before actually closing the underlying transport.
   *
   * If a read callback is set, readEOF() will be called immediately.  If there
   * are outstanding write requests, the close will be delayed until all
   * remaining writes have completed.  No new writes may be started after
   * close() has been called.
   */
  virtual void close() = 0;

  /**
   * Close the transport immediately.
   *
   * This closes the transport immediately, dropping any outstanding data
   * waiting to be written.
   *
   * If a read callback is set, readEOF() will be called immediately.
   * If there are outstanding write requests, these requests will be aborted
   * and writeError() will be invoked immediately on all outstanding write
   * callbacks.
   */
  virtual void closeNow() = 0;

  /**
   * Reset the transport immediately.
   *
   * This closes the transport immediately, sending a reset to the remote peer
   * if possible to indicate abnormal shutdown.
   *
   * Note that not all subclasses implement this reset functionality: some
   * subclasses may treat reset() the same as closeNow().  Subclasses that use
   * TCP transports should terminate the connection with a TCP reset.
   */
  virtual void closeWithReset() {
    closeNow();
  }

  /**
   * Perform a half-shutdown of the write side of the transport.
   *
   * The caller should not make any more calls to write() or writev() after
   * shutdownWrite() is called.  Any future write attempts will fail
   * immediately.
   *
   * Not all transport types support half-shutdown.  If the underlying
   * transport does not support half-shutdown, it will fully shutdown both the
   * read and write sides of the transport.  (Fully shutting down the socket is
   * better than doing nothing at all, since the caller may rely on the
   * shutdownWrite() call to notify the other end of the connection that no
   * more data can be read.)
   *
   * If there is pending data still waiting to be written on the transport,
   * the actual shutdown will be delayed until the pending data has been
   * written.
   *
   * Note: There is no corresponding shutdownRead() equivalent.  Simply
   * uninstall the read callback if you wish to stop reading.  (On TCP sockets
   * at least, shutting down the read side of the socket is a no-op anyway.)
   */
  virtual void shutdownWrite() = 0;

  /**
   * Perform a half-shutdown of the write side of the transport.
   *
   * shutdownWriteNow() is identical to shutdownWrite(), except that it
   * immediately performs the shutdown, rather than waiting for pending writes
   * to complete.  Any pending write requests will be immediately failed when
   * shutdownWriteNow() is called.
   */
  virtual void shutdownWriteNow() = 0;

  /**
   * Determine if transport is open and ready to read or write.
   *
   * Note that this function returns false on EOF; you must also call error()
   * to distinguish between an EOF and an error.
   *
   * @return  true iff the transport is open and ready, false otherwise.
   */
  virtual bool good() const = 0;

  /**
   * Determine if the transport is readable or not.
   *
   * @return  true iff the transport is readable, false otherwise.
   */
  virtual bool readable() const = 0;

  /**
   * Determine if the transport is writable or not.
   *
   * @return  true iff the transport is writable, false otherwise.
   */
  virtual bool writable() const {
    // By default return good() - leave it to implementers to override.
    return good();
  }

  /**
   * Determine if the there is pending data on the transport.
   *
   * @return  true iff the if the there is pending data, false otherwise.
   */
  virtual bool isPending() const {
    return readable();
  }

  /**
   * Determine if transport is connected to the endpoint
   *
   * @return  false iff the transport is connected, otherwise true
   */
  virtual bool connecting() const = 0;

  /**
   * Determine if an error has occurred with this transport.
   *
   * @return  true iff an error has occurred (not EOF).
   */
  virtual bool error() const = 0;

  /**
   * Attach the transport to a EventBase.
   *
   * This may only be called if the transport is not currently attached to a
   * EventBase (by an earlier call to detachEventBase()).
   *
   * This method must be invoked in the EventBase's thread.
   */
  virtual void attachEventBase(EventBase* eventBase) = 0;

  /**
   * Detach the transport from its EventBase.
   *
   * This may only be called when the transport is idle and has no reads or
   * writes pending.  Once detached, the transport may not be used again until
   * it is re-attached to a EventBase by calling attachEventBase().
   *
   * This method must be called from the current EventBase's thread.
   */
  virtual void detachEventBase() = 0;

  /**
   * Determine if the transport can be detached.
   *
   * This method must be called from the current EventBase's thread.
   */
  virtual bool isDetachable() const = 0;

  /**
   * Set the send timeout.
   *
   * If write requests do not make any progress for more than the specified
   * number of milliseconds, fail all pending writes and close the transport.
   *
   * If write requests are currently pending when setSendTimeout() is called,
   * the timeout interval is immediately restarted using the new value.
   *
   * @param milliseconds  The timeout duration, in milliseconds.  If 0, no
   *                      timeout will be used.
   */
  virtual void setSendTimeout(uint32_t milliseconds) = 0;

  /**
   * Get the send timeout.
   *
   * @return Returns the current send timeout, in milliseconds.  A return value
   *         of 0 indicates that no timeout is set.
   */
  virtual uint32_t getSendTimeout() const = 0;

  /**
   * Get the address of the local endpoint of this transport.
   *
   * This function may throw AsyncSocketException on error.
   *
   * @param address  The local address will be stored in the specified
   *                 SocketAddress.
   */
  virtual void getLocalAddress(SocketAddress* address) const = 0;

  /**
   * Get the address of the remote endpoint to which this transport is
   * connected.
   *
   * This function may throw AsyncSocketException on error.
   *
   * @return         Return the local address
   */
  SocketAddress getLocalAddress() const {
    SocketAddress addr;
    getLocalAddress(&addr);
    return addr;
  }

  void getAddress(SocketAddress* address) const override {
    getLocalAddress(address);
  }

  /**
   * Get the address of the remote endpoint to which this transport is
   * connected.
   *
   * This function may throw AsyncSocketException on error.
   *
   * @param address  The remote endpoint's address will be stored in the
   *                 specified SocketAddress.
   */
  virtual void getPeerAddress(SocketAddress* address) const = 0;

  /**
   * Get the address of the remote endpoint to which this transport is
   * connected.
   *
   * This function may throw AsyncSocketException on error.
   *
   * @return         Return the remote endpoint's address
   */
  SocketAddress getPeerAddress() const {
    SocketAddress addr;
    getPeerAddress(&addr);
    return addr;
  }

  /**
   * Get the peer certificate information if any
   */
  virtual const AsyncTransportCertificate* getPeerCertificate() const {
    return nullptr;
  }

  /**
   * Get the certificate information of this transport, if any
   */
  virtual const AsyncTransportCertificate* getSelfCertificate() const {
    return nullptr;
  }

  /**
   * Return the application protocol being used by the underlying transport
   * protocol. This is useful for transports which are used to tunnel other
   * protocols.
   */
  virtual std::string getApplicationProtocol() const noexcept {
    return "";
  }

  /**
   * Returns the name of the security protocol being used.
   */
  virtual std::string getSecurityProtocol() const {
    return "";
  }

  /**
   * @return True iff end of record tracking is enabled
   */
  virtual bool isEorTrackingEnabled() const = 0;

  virtual void setEorTracking(bool track) = 0;

  virtual size_t getAppBytesWritten() const = 0;
  virtual size_t getRawBytesWritten() const = 0;
  virtual size_t getAppBytesReceived() const = 0;
  virtual size_t getRawBytesReceived() const = 0;

  /**
   * Calculates the total number of bytes that are currently buffered in the
   * transport to be written later.
   */
  virtual size_t getAppBytesBuffered() const {
    return 0;
  }
  virtual size_t getRawBytesBuffered() const {
    return 0;
  }

  /**
   * Callback class to signal changes in the transport's internal buffers.
   */
  class BufferCallback {
   public:
    virtual ~BufferCallback() = default;

    /**
     * onEgressBuffered() will be invoked when there's a partial write and it
     * is necessary to buffer the remaining data.
     */
    virtual void onEgressBuffered() = 0;

    /**
     * onEgressBufferCleared() will be invoked when whatever was buffered is
     * written, or when it errors out.
     */
    virtual void onEgressBufferCleared() = 0;
  };

  /**
   * Callback class to signal when a transport that did not have replay
   * protection gains replay protection. This is needed for 0-RTT security
   * protocols.
   */
  class ReplaySafetyCallback {
   public:
    virtual ~ReplaySafetyCallback() = default;

    /**
     * Called when the transport becomes replay safe.
     */
    virtual void onReplaySafe() = 0;
  };

  /**
   * False if the transport does not have replay protection, but will in the
   * future.
   */
  virtual bool isReplaySafe() const {
    return true;
  }

  /**
   * Set the ReplaySafeCallback on this transport.
   *
   * This should only be called if isReplaySafe() returns false.
   */
  virtual void setReplaySafetyCallback(ReplaySafetyCallback* callback) {
    if (callback) {
      CHECK(false) << "setReplaySafetyCallback() not supported";
    }
  }

 protected:
  ~AsyncTransport() override = default;
};

class AsyncReader {
 public:
  class ReadCallback {
   public:
    virtual ~ReadCallback() = default;

    /**
     * When data becomes available, getReadBuffer() will be invoked to get the
     * buffer into which data should be read.
     *
     * This method allows the ReadCallback to delay buffer allocation until
     * data becomes available.  This allows applications to manage large
     * numbers of idle connections, without having to maintain a separate read
     * buffer for each idle connection.
     *
     * It is possible that in some cases, getReadBuffer() may be called
     * multiple times before readDataAvailable() is invoked.  In this case, the
     * data will be written to the buffer returned from the most recent call to
     * readDataAvailable().  If the previous calls to readDataAvailable()
     * returned different buffers, the ReadCallback is responsible for ensuring
     * that they are not leaked.
     *
     * If getReadBuffer() throws an exception, returns a nullptr buffer, or
     * returns a 0 length, the ReadCallback will be uninstalled and its
     * readError() method will be invoked.
     *
     * getReadBuffer() is not allowed to change the transport state before it
     * returns.  (For example, it should never uninstall the read callback, or
     * set a different read callback.)
     *
     * @param bufReturn getReadBuffer() should update *bufReturn to contain the
     *                  address of the read buffer.  This parameter will never
     *                  be nullptr.
     * @param lenReturn getReadBuffer() should update *lenReturn to contain the
     *                  maximum number of bytes that may be written to the read
     *                  buffer.  This parameter will never be nullptr.
     */
    virtual void getReadBuffer(void** bufReturn, size_t* lenReturn) = 0;

    /**
     * readDataAvailable() will be invoked when data has been successfully read
     * into the buffer returned by the last call to getReadBuffer().
     *
     * The read callback remains installed after readDataAvailable() returns.
     * It must be explicitly uninstalled to stop receiving read events.
     * getReadBuffer() will be called at least once before each call to
     * readDataAvailable().  getReadBuffer() will also be called before any
     * call to readEOF().
     *
     * @param len       The number of bytes placed in the buffer.
     */

    virtual void readDataAvailable(size_t len) noexcept = 0;

    /**
     * When data becomes available, isBufferMovable() will be invoked to figure
     * out which API will be used, readBufferAvailable() or
     * readDataAvailable(). If isBufferMovable() returns true, that means
     * ReadCallback supports the IOBuf ownership transfer and
     * readBufferAvailable() will be used.  Otherwise, not.

     * By default, isBufferMovable() always return false. If
     * readBufferAvailable() is implemented and to be invoked, You should
     * overwrite isBufferMovable() and return true in the inherited class.
     *
     * This method allows the AsyncSocket/AsyncSSLSocket do buffer allocation by
     * itself until data becomes available.  Compared with the pre/post buffer
     * allocation in getReadBuffer()/readDataAvailabe(), readBufferAvailable()
     * has two advantages.  First, this can avoid memcpy. E.g., in
     * AsyncSSLSocket, the decrypted data was copied from the openssl internal
     * buffer to the readbuf buffer.  With the buffer ownership transfer, the
     * internal buffer can be directly "moved" to ReadCallback. Second, the
     * memory allocation can be more precise.  The reason is
     * AsyncSocket/AsyncSSLSocket can allocate the memory of precise size
     * because they have more context about the available data than
     * ReadCallback.  Think about the getReadBuffer() pre-allocate 4072 bytes
     * buffer, but the available data is always 16KB (max OpenSSL record size).
     */

    virtual bool isBufferMovable() noexcept {
      return false;
    }

    /**
     * Suggested buffer size, allocated for read operations,
     * if callback is movable and supports folly::IOBuf
     */

    virtual size_t maxBufferSize() const {
      return 64 * 1024; // 64K
    }

    /**
     * readBufferAvailable() will be invoked when data has been successfully
     * read.
     *
     * Note that only either readBufferAvailable() or readDataAvailable() will
     * be invoked according to the return value of isBufferMovable(). The timing
     * and aftereffect of readBufferAvailable() are the same as
     * readDataAvailable()
     *
     * @param readBuf The unique pointer of read buffer.
     */

    virtual void readBufferAvailable(
        std::unique_ptr<IOBuf> /*readBuf*/) noexcept {}

    /**
     * readEOF() will be invoked when the transport is closed.
     *
     * The read callback will be automatically uninstalled immediately before
     * readEOF() is invoked.
     */
    virtual void readEOF() noexcept = 0;

    /**
     * readError() will be invoked if an error occurs reading from the
     * transport.
     *
     * The read callback will be automatically uninstalled immediately before
     * readError() is invoked.
     *
     * @param ex        An exception describing the error that occurred.
     */
    virtual void readErr(const AsyncSocketException& ex) noexcept = 0;
  };

  // Read methods that aren't part of AsyncTransport.
  virtual void setReadCB(ReadCallback* callback) = 0;
  virtual ReadCallback* getReadCallback() const = 0;

 protected:
  virtual ~AsyncReader() = default;
};

class AsyncWriter {
 public:
  class WriteCallback {
   public:
    virtual ~WriteCallback() = default;

    /**
     * writeSuccess() will be invoked when all of the data has been
     * successfully written.
     *
     * Note that this mainly signals that the buffer containing the data to
     * write is no longer needed and may be freed or re-used.  It does not
     * guarantee that the data has been fully transmitted to the remote
     * endpoint.  For example, on socket-based transports, writeSuccess() only
     * indicates that the data has been given to the kernel for eventual
     * transmission.
     */
    virtual void writeSuccess() noexcept = 0;

    /**
     * writeError() will be invoked if an error occurs writing the data.
     *
     * @param bytesWritten      The number of bytes that were successfull
     * @param ex                An exception describing the error that occurred.
     */
    virtual void writeErr(
        size_t bytesWritten,
        const AsyncSocketException& ex) noexcept = 0;
  };

  /**
   * If you supply a non-null WriteCallback, exactly one of writeSuccess()
   * or writeErr() will be invoked when the write completes. If you supply
   * the same WriteCallback object for multiple write() calls, it will be
   * invoked exactly once per call. The only way to cancel outstanding
   * write requests is to close the socket (e.g., with closeNow() or
   * shutdownWriteNow()). When closing the socket this way, writeErr() will
   * still be invoked once for each outstanding write operation.
   */
  virtual void write(
      WriteCallback* callback,
      const void* buf,
      size_t bytes,
      WriteFlags flags = WriteFlags::NONE) = 0;

  /**
   * If you supply a non-null WriteCallback, exactly one of writeSuccess()
   * or writeErr() will be invoked when the write completes. If you supply
   * the same WriteCallback object for multiple write() calls, it will be
   * invoked exactly once per call. The only way to cancel outstanding
   * write requests is to close the socket (e.g., with closeNow() or
   * shutdownWriteNow()). When closing the socket this way, writeErr() will
   * still be invoked once for each outstanding write operation.
   */
  virtual void writev(
      WriteCallback* callback,
      const iovec* vec,
      size_t count,
      WriteFlags flags = WriteFlags::NONE) = 0;

  /**
   * If you supply a non-null WriteCallback, exactly one of writeSuccess()
   * or writeErr() will be invoked when the write completes. If you supply
   * the same WriteCallback object for multiple write() calls, it will be
   * invoked exactly once per call. The only way to cancel outstanding
   * write requests is to close the socket (e.g., with closeNow() or
   * shutdownWriteNow()). When closing the socket this way, writeErr() will
   * still be invoked once for each outstanding write operation.
   */
  virtual void writeChain(
      WriteCallback* callback,
      std::unique_ptr<IOBuf>&& buf,
      WriteFlags flags = WriteFlags::NONE) = 0;

  /** zero copy related
   * */
  virtual bool setZeroCopy(bool /*enable*/) {
    return false;
  }

  virtual bool getZeroCopy() const {
    return false;
  }

  using ZeroCopyEnableFunc =
      std::function<bool(const std::unique_ptr<folly::IOBuf>& buf)>;

  virtual void setZeroCopyEnableFunc(ZeroCopyEnableFunc /*func*/) {}

 protected:
  virtual ~AsyncWriter() = default;
};

// Transitional intermediate interface. This is deprecated.
// Wrapper around folly::AsyncTransport, that includes read/write callbacks
class AsyncTransportWrapper : virtual public AsyncTransport,
                              virtual public AsyncReader,
                              virtual public AsyncWriter {
 public:
  using UniquePtr = std::unique_ptr<AsyncTransportWrapper, Destructor>;

  // Alias for inherited members from AsyncReader and AsyncWriter
  // to keep compatibility.
  using ReadCallback = AsyncReader::ReadCallback;
  using WriteCallback = AsyncWriter::WriteCallback;
  void setReadCB(ReadCallback* callback) override = 0;
  ReadCallback* getReadCallback() const override = 0;
  void write(
      WriteCallback* callback,
      const void* buf,
      size_t bytes,
      WriteFlags flags = WriteFlags::NONE) override = 0;
  void writev(
      WriteCallback* callback,
      const iovec* vec,
      size_t count,
      WriteFlags flags = WriteFlags::NONE) override = 0;
  void writeChain(
      WriteCallback* callback,
      std::unique_ptr<IOBuf>&& buf,
      WriteFlags flags = WriteFlags::NONE) override = 0;
  /**
   * The transport wrapper may wrap another transport. This returns the
   * transport that is wrapped. It returns nullptr if there is no wrapped
   * transport.
   */
  virtual const AsyncTransportWrapper* getWrappedTransport() const {
    return nullptr;
  }

  /**
   * In many cases when we need to set socket properties or otherwise access the
   * underlying transport from a wrapped transport. This method allows access to
   * the derived classes of the underlying transport.
   */
  template <class T>
  const T* getUnderlyingTransport() const {
    const AsyncTransportWrapper* current = this;
    while (current) {
      auto sock = dynamic_cast<const T*>(current);
      if (sock) {
        return sock;
      }
      current = current->getWrappedTransport();
    }
    return nullptr;
  }

  template <class T>
  T* getUnderlyingTransport() {
    return const_cast<T*>(static_cast<const AsyncTransportWrapper*>(this)
                              ->getUnderlyingTransport<T>());
  }
};

} // namespace folly
