import { TypedAction } from "../../action/actions"; import { ControlActionContentType, ControlActionTypes } from "../../action/actionTypes"; import { LogicAction } from "../../action/logicAction"; import type { Control } from "../../elements/control"; import { Story } from "../../elements/story"; import { ActionSearchOptions } from "../../types"; import { Awaitable } from "../../../../util/data"; import { GameState } from "../../../player/gameState"; import { ActionExecutionInjection, ExecutedActionResult } from "../../action/action"; export declare class ControlAction extends TypedAction { static ActionTypes: { readonly action: "control:action"; readonly do: "control:do"; readonly doAsync: "control:doAsync"; readonly any: "control:any"; readonly all: "control:all"; readonly allAsync: "control:allAsync"; readonly repeat: "control:repeat"; readonly while: "control:while"; readonly break: "control:break"; readonly sleep: "control:sleep"; readonly waitForClick: "control:waitForClick"; }; static executeActionsAsync(gameState: GameState, action: LogicAction.Actions): Awaitable; checkActionChain(actions: LogicAction.Actions[]): LogicAction.Actions[]; executeAction(gameState: GameState, injection: ActionExecutionInjection): ExecutedActionResult; getFutureActions(story: Story, options: ActionSearchOptions): LogicAction.Actions[]; stringify(story: Story, _seen: Set, _strict: boolean): string; }