declare class Sampler { readonly _uid: number; gl: WebGL2RenderingContext; id: WebGLSampler; constructor(gl: WebGL2RenderingContext); bind(unit: number): void; dispose(): void; setFilter(smooth?: boolean, mipmap?: boolean, miplinear?: boolean): void; repeat(): void; clamp(): void; mirror(): void; wrap(wrap: GLenum): void; } export default Sampler;