import { GLContext } from './types'; declare class RenderBuffer { readonly gl: GLContext; readonly id: WebGLRenderbuffer; readonly samples: number; readonly format: GLenum; width: number; height: number; readonly _uid: number; private _valid; constructor(gl: GLContext, format: GLenum, samples?: number); resize(w: number, h: number): void; allocate(): void; bind(): void; dispose(): void; _storage(): void; } export default RenderBuffer;