import * as Cesium from 'cesium'; import { Destroyable } from 'vtxf-xe2/dist-node/xe2-base-utils'; import { MySceneObjectPicking } from './MySceneObjectPicking'; export declare class SetCzm3DTilesFeatureColorRunning extends Destroyable { private _mySceneObjectPicking; get mySceneObjectPicking(): MySceneObjectPicking; private _currentHoveredFeature; get currentHoveredFeature(): Cesium.Cesium3DTileFeature | undefined; set currentHoveredFeature(value: Cesium.Cesium3DTileFeature | undefined); get currentHoveredFeatureChanged(): import("vtxf-xe2/dist-node/xe2-base-utils").Listener<[Cesium.Cesium3DTileFeature | undefined, Cesium.Cesium3DTileFeature | undefined]>; private _currentClickedFeature; get currentClickedFeature(): Cesium.Cesium3DTileFeature | undefined; set currentClickedFeature(value: Cesium.Cesium3DTileFeature | undefined); get currentClickedFeatureChanged(): import("vtxf-xe2/dist-node/xe2-base-utils").Listener<[Cesium.Cesium3DTileFeature | undefined, Cesium.Cesium3DTileFeature | undefined]>; private _featureColorInit; constructor(_mySceneObjectPicking: MySceneObjectPicking); }