actualNoteContentPart: ## 2. Longer duration
  Tasks that take longer to complete represent more progress than tasks that take less time to complete.
  When a duration is set, it contributes Math.max(0, ln(minutes)-1), ideally rounded to the nearest single decimal
  	So 1-2 minute tasks earn 0 extra value 
  	A 30 minute task gets 2.4
  	A 60 minute task gets 3.1
  	A 1 day task (24 * 60 minutes) gets 6.2
  There are many ways to set the duration of a task (e.g., dragging it on the calendar), the /duration command is an always-available option.
  
  ## 3. Enjoyable/satisfying
  When mood ratings are submitted in sufficient proximity to a task's completion time, they are factored in to represent that the task seemed to make its executor more or less happy. 
  
  
  Which are ya, and can we upgrade it?
  
  Mood ratings left 0-30 minutes after task completion are multiplied by 2, summed, and added to Victory Value. Consider leaving multiple +2s for an especially satisfying completed task.
  Mood ratings left 30-90 minutes after task are summed and added to Victory Value. [Example]() .
  All mood ratings for a day will be averaged on the following day. The average of the day's Victory Value ratings will be added to each task. 
  	For example, if the user completed one mood rating of +2, then all the tasks completed that day get +2 Victory Value. 
  	If they completed 3 mood ratings of, -2, -1, +2, that averages to [-0.3]()  points to apply to each task completed on that day
  Factoring "mood ratings" into Victory Value helps to tease out what types of tasks bring you joy. It's often impossible to judge which tasks are the most important or satisfying ones when you're in the thick of getting things done. But, as Gillian Welch notes, time's the revelator; when you take a second to leave a rating, it's a breadcrumb for your future self to travel back and crystalize the things you love most.
  
  ## 4. High leverage
  When you find a ["lead domino" task](https://www.amplenote.com/help/task_dependencies_block_task_implement_goal_task_mirror_or_connect_task#_Lead_Domino__tasks)  -- where completing one task [precludes](https://www.amplenote.com/help/task_dependencies_block_task_implement_goal_task_mirror_or_connect_task#_Lead_Domino__tasks)  the need to work on other tasks -- a completed task [precludes](https://www.amplenote.com/help/task_dependencies_block_task_implement_goal_task_mirror_or_connect_task#_Lead_Domino__tasks)  other tasks, we add Victory Value to the completed task that made other tasks obsolete/irrelevant. 
  If a completed task precludes other tasks with similar/duplicate content, no extra Victory Value is given. In that case, we interpret the linked tasks as mirrors as opposed to "**distinct** content that was finished by virtue of working on the precluding task."
  Assuming the precluded task did have distinct content, the completed task that made it unnecessary will receive a number of points proportional to the tasks that became obsolete
processedNoteContent: ---
  title: Victory Value & the "Good Life Algorithm": Whic...
  headers: ## 2. Longer duration
  ---
  2. Longer duration
  Tasks that take longer to complete represent more progress than tasks that take less time to complete.
  When a duration is set, it contributes Math.max(0, ln(minutes)-1), ideally rounded to the nearest single decimal
  So 1-2 minute tasks earn 0 extra value
  A 30 minute task gets 2.4
  A 60 minute task gets 3.1
  A 1 day task (24 * 60 minutes) gets 6.2
  There are many ways to set the duration of a task (e.g., dragging it on the calendar), the /duration command is an always-available option. 
  3. Enjoyable/satisfying
  When mood ratings are submitted in sufficient proximity to a task's completion time, they are factored in to represent that the task seemed to make its executor more or less happy. Which are ya, and can we upgrade it? Mood ratings left 0-30 minutes after task completion are multiplied by 2, summed, and added to Victory Value. Consider leaving multiple +2s for an especially satisfying completed task.
  Mood ratings left 30-90 minutes after task are summed and added to Victory Value. [Example]()
   .
  All mood ratings for a day will be averaged on the following day. The average of the day's Victory Value ratings will be added to each task.
  For example, if the user completed one mood rating of +2, then all the tasks completed that day get +2 Victory Value.
  If they completed 3 mood ratings of, -2, -1, +2, that averages to [-0.3]()
    points to apply to each task completed on that day
  Factoring "mood ratings" into Victory Value helps to tease out what types of tasks bring you joy. It's often impossible to judge which tasks are the most important or satisfying ones when you're in the thick of getting things done. But, as Gillian Welch notes, time's the revelator; when you take a second to leave a rating, it's a breadcrumb for your future self to travel back and crystalize the things you love most. 
  4. High leverage
  When you find a ["lead domino" task](https://www.amplenote.com)`
    -- where completing one task [precludes](https://www.amplenote.com)`
    the need to work on other tasks -- a completed task [precludes](https://www.amplenote.com)`
    other tasks, we add Victory Value to the completed task that made other tasks obsolete/irrelevant.
  If a completed task precludes other tasks with similar/duplicate content, no extra Victory Value is given. In that case, we interpret the linked tasks as mirrors as opposed to " distinct
   content that was finished by virtue of working on the precluding task."
  Assuming the precluded task did have distinct content, the completed task that made it unnecessary will receive a number of points proportional to the tasks that became obsolete
noteTitle: Victory Value & the "Good Life Algorithm": Which tasks leave you better off?