import { MXDartClass } from 'mxflutter-base'; declare enum GestureDisposition { accepted = "{ \"_name\": \"GestureDisposition.accepted\", \"index\": 0 }", rejected = "{ \"_name\": \"GestureDisposition.rejected\", \"index\": 1 }" } export { GestureDisposition }; declare abstract class GestureArenaMember extends MXDartClass { } export { GestureArenaMember }; declare class GestureArenaEntry extends MXDartClass { arena: GestureArenaManager; pointer: number; member: GestureArenaMember; } export { GestureArenaEntry }; declare class _GestureArena extends MXDartClass { members: Array; isOpen: boolean; isHeld: boolean; hasPendingSweep: boolean; eagerWinner: GestureArenaMember; } export { _GestureArena }; declare class GestureArenaManager extends MXDartClass { arenas: Map; } export { GestureArenaManager };