/// declare type WriteData = BaseMutableBuffer | string | Buffer | ArrayLike | ArrayBuffer | SharedArrayBuffer; export declare class BaseMutableBuffer { static Buffer: typeof Buffer; static readonly target: string; protected _initialSize: number; protected _blockSize: number; constructor(size?: number, blockSize?: number); protected _size: number; get size(): number; protected _buffer: Buffer; get buffer(): Buffer; get Buffer(): typeof Buffer; get nativeBuffer(): Buffer; static create(size?: number, blockSize?: number): BaseMutableBuffer; _ensure(size: number): void; capacity(): number; clear(): void; /** * * @param targetOrCreate The target buffer or creating or slice buffer. * 1. Buffer: The target buffer to render; * 2. true: Create new buffer and copy all cached data to it; * 3 false: Slice the cached data from internal buffer, The result cloud be be changed if current MutableBuffer has been reused. */ render(targetOrCreate?: Buffer | boolean): Buffer; flush(targetOrCreate?: Buffer | boolean): Buffer; write(source: WriteData, encoding?: BufferEncoding): number; write(source: WriteData, ...args: any[]): number; writeCString(data?: string | Buffer, encoding?: BufferEncoding): number; writeChar(c: string): number; writeUIntLE(value: number, byteLength: number): number; writeUIntBE(value: number, byteLength: number): number; writeUInt8(value: number): number; writeUInt16LE(value: number): number; writeUInt16BE(value: number): number; writeUInt32LE(value: number): number; writeUInt32BE(value: number): number; writeIntLE(value: number, byteLength: number): number; writeIntBE(value: number, byteLength: number): number; writeInt8(value: number): number; writeInt16LE(value: number): number; writeInt16BE(value: number): number; writeInt32LE(value: number): number; writeInt32BE(value: number): number; writeFloatLE(value: number): number; writeFloatBE(value: number): number; writeDoubleLE(value: number): number; writeDoubleBE(value: number): number; trim(): number; trimLeft(): number; trimRight(): number; } export {};