{
  "name": "movex",
  "version": "0.1.6",
  "license": "MIT",
  "description": "Movex is a Multiplayer (Game) State Synchronization Library using Deterministic Action Propagation without the need to write Server Specific Code.",
  "author": {
    "name": "Gabriel C. Troia",
    "url": "https://twitter.com/gctroia"
  },
  "repository": "https://github.com/movesthatmatter/movex",
  "homepage": "https://movex.dev",
  "keywords": [
    "state",
    "redux",
    "react",
    "game",
    "app",
    "framework"
  ],
  "type": "commonjs",
  "main": "./src/index.js",
  "engines": {
    "node": ">= 16.0.0"
  },
  "types": "./src/index.d.ts",
  "dependencies": {
    "movex-core-util": "0.1.6",
    "fast-json-patch": "3.1.1",
    "ts-async-results": "0.7.9",
    "typed-emitter": "2.1.0",
    "ts-results": "3.3.0",
    "socket.io": "4.5.4",
    "socket.io-client": "4.5.4",
    "ts-pubsy": "0.2.0",
    "promise-delegate": "1.0.1"
  },
  "peerDependencies": {}
}
