import type { ResolvedConstraints } from "../types.js"; import type { Axis, BoundingBox, Box, DragElastic } from "framer-motion"; /** * Apply constraints to a point. These constraints are both physical along an * axis, and an elastic factor that determines how much to constrain the point * by if it does lie outside the defined parameters. */ export declare function applyConstraints(point: number, { min, max }: Partial, elastic?: Axis): number; export declare const defaultElastic = 0.35; /** * Calculate constraints in terms of the viewport when * defined relatively to the measured bounding box. */ export declare function calcRelativeConstraints(layoutBox: Box, { top, left, bottom, right }: Partial): ResolvedConstraints; /** * Calculate constraints in terms of the viewport when defined relatively to the * measured axis. This is measured from the nearest edge, so a max constraint of 200 * on an axis with a max value of 300 would return a constraint of 500 - axis length */ export declare function calcRelativeAxisConstraints(axis: Axis, min?: number, max?: number): Partial; /** * Accepts a dragElastic prop and returns resolved elastic values for each axis. */ export declare function resolveDragElastic(dragElastic?: DragElastic): Box; export declare function resolveAxisElastic(dragElastic: DragElastic, minLabel: string, maxLabel: string): Axis; export declare function resolvePointElastic(dragElastic: DragElastic, label: string): number; /** * Rebase the calculated viewport constraints relative to the layout.min point. */ export declare function rebaseAxisConstraints(layout: Axis, constraints: Partial): Partial; /** * Calculate viewport constraints when defined as another viewport-relative box */ export declare function calcViewportConstraints(layoutBox: Box, constraintsBox: Box): { x: { min: number; max: number; }; y: { min: number; max: number; }; }; /** * Calculate viewport constraints when defined as another viewport-relative axis */ export declare function calcViewportAxisConstraints(layoutAxis: Axis, constraintsAxis: Axis): { min: number; max: number; }; /** * Calculate a transform origin relative to the source axis, between 0-1, that results * in an asthetically pleasing scale/transform needed to project from source to target. */ export declare function calcOrigin(source: Axis, target: Axis): number;