/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ /// import { mat4 } from "gl-matrix"; import { IImageVisual, ImageBase } from "../../components/image.js"; import { Core } from "../../main.js"; import { Hittable } from "./hittable.js"; import { Main } from "./main.js"; export declare class ImageVisual implements IImageVisual { private _core; private _main; private _hasChanged; private _isInitialized; get isInitialized(): boolean; private _image; get image(): ImageBase; texture: GPUTexture; hittable: Hittable; hasChangedCallback: () => void; isVisible: boolean; viewports: DOMRect[]; viewportOffset: number; viewportCount: number; mMatrix: mat4; mvMatrices: mat4[]; vMatrices: mat4[]; inverseVMatrices: mat4[]; pMatrices: mat4[]; render(elapsedTime: number): void; pickVMatrix: mat4; pickPMatrix: mat4; isPickingEnabled: boolean; constructor(core: Core, main: Main, image: ImageBase); initializeContext(device: GPUDevice): void; update(): void; }