/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { vec3 } from "gl-matrix"; export declare class Bitmap { private _width; private _height; private _headerSize; private _bitmap; private _bitmapView; private _rowSize; private _updateCount; get updateCount(): number; get width(): number; get height(): number; getPixel(x: number, y: number, color: vec3): void; setPixel(x: number, y: number, color: vec3): void; constructor(width: number, height: number); clear(color: vec3): void; toDataURL(): string; }