/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { UnitShader } from "./unitshader.js"; export declare class UnitSdf extends UnitShader { initializeContext(gl: WebGLRenderingContext): void; protected _initializeShader(gl: WebGLRenderingContext, vsSource: string, fsSource: string): void; _updateCurrentBuffer(): void; _updatePreviousBuffer(): void; apply(): void; updateTextures(): void; disableProgram(): void; }