/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { mat3 } from "gl-matrix"; import { UnitShader } from "./unitshader.js"; export declare class UnitHexPrism extends UnitShader { rMatrix: mat3; initializeContext(gl: WebGLRenderingContext): void; protected _initializeShader(gl: WebGLRenderingContext, vsSource: string, fsSource: string): void; _updateCurrentBuffer(): void; _updatePreviousBuffer(): void; disableProgram(): void; }