/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { ShaderBase } from "./shader.js"; import { vec2, vec3 } from "gl-matrix"; export declare class Lasso extends ShaderBase { private _positionAttribute; private _texCoordAttribute; private _colorUniform; private _thicknessUniform; private _dashWidthUniform; color: vec3; thickness: vec2; dashWidth: number; initializeContext(gl: WebGLRenderingContext): void; private _initializeShader; apply(): void; applyView(): void; updateBuffers(): void; }