/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { vec3 } from "gl-matrix"; import { RendererConfig } from "../renderer.js"; export declare class Config extends RendererConfig { lightPosition: vec3; directionToLight: vec3; halfAngle: vec3; specularPower: number; specularIntensity: number; ambient: number; isFxaaEnabled: boolean; constructor(); reset(): void; }