/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { ShaderBase } from "./shader.js"; export declare class Combine extends ShaderBase { private _viewportUniform; private _intensityUniform; private _samplerUniform1; private _samplerUniform2; private _samplerUniform3; private _samplerUniform4; private _samplerUniform5; private _positionAttribute; private _texture2D1; private _texture2D2; private _texture2D3; private _texture2D4; private _texture2D5; viewport: DOMRect; intensity: number; get texture2D1(): WebGLTexture; set texture2D1(value: WebGLTexture); get texture2D2(): WebGLTexture; set texture2D2(value: WebGLTexture); get texture2D3(): WebGLTexture; set texture2D3(value: WebGLTexture); get texture2D4(): WebGLTexture; set texture2D4(value: WebGLTexture); get texture2D5(): WebGLTexture; set texture2D5(value: WebGLTexture); initializeContext(gl: WebGL2RenderingContext): void; private _initializeShader; apply(): void; updateBuffers(): void; updateTextures(): void; }