/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { ShaderBase } from "./shader.js"; import { vec3 } from "gl-matrix"; import { Main } from "../main.js"; import { Core } from "../../../main.js"; export declare class Background extends ShaderBase { private _positionAttribute; private _colorUniform; private _quad; private _vao; color: vec3; constructor(core: Core, main: Main); initializeContext(gl: WebGL2RenderingContext): void; private _initializeShader; apply(): void; updateBuffers(): void; }