/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { mat4 } from "gl-matrix"; import { Core } from "../main.js"; export declare class Sphere { constructor(core: Core); positions(slices: number, stacks: number, transform: mat4): Float32Array; indices(slices: number, stacks: number): Uint16Array; textured(slices: number, stacks: number, transform: mat4, texTransform?: mat4): DataView; normalTextured(slices: number, stacks: number, transform: mat4, texTransform?: mat4): DataView; private _texCoords; }