/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { mat3, vec3 } from "gl-matrix"; export declare class Cube { static readonly POSITIONS: Float32Array; static readonly INDICES: Uint16Array; static readonly CUBE_MAP_INDICES: Uint16Array; static readonly FACE_NORMALS: vec3[]; static readonly FACE_POSITIONS: vec3[]; static readonly FACE_ROTATIONS: mat3[]; static readonly EDGE_POSITIONS: vec3[]; static readonly EDGE_NORMALS: vec3[]; static readonly EDGE_CORNERS: number[][]; static readonly EDGE_FACES: number[][]; static readonly EDGE_AXIS: number[]; static readonly AXIS_EDGES: number[][]; static readonly AXIS_FACES: number[][]; static readonly OPPOSITE_FACES: number[]; static readonly EDGE_POSITIVES: vec3[]; static readonly EDGE_FORWARDS: vec3[]; }