/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ export declare class TextureHelper { static create(gl: WebGLRenderingContext, width: number, height: number, format: number, type: number, filter: number, bytes: Uint8Array, internalFormat?: number): WebGLTexture; static fromImage(gl: WebGLRenderingContext, image: TexImageSource, mipmaps: boolean, filter: number): WebGLTexture; static cubemapFromImages(gl: WebGLRenderingContext, images: TexImageSource[]): WebGLTexture; }