/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { vec3 } from "gl-matrix"; export declare class PaletteHelper { private static _rgb; static resample(colorsIn: Uint8Array, divisionsOut: number, reverse?: boolean): Uint8Array; static truncate(colorsIn: Uint8Array, divisionsOut: number, reverse?: boolean): Uint8Array; static resampleStops(stops: { position: number; r: number; g: number; b: number; }[], divisions: number, reverse?: boolean): Uint8Array; static lerpRgb(from: vec3, to: vec3, divisions: number): Uint8Array; static lerpHsv(from: vec3, to: vec3, divisions: number): Uint8Array; }