/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { quat, vec3 } from "gl-matrix"; export declare class BoundsHelper { static rotateBounds(minBounds: vec3, maxBounds: vec3, rotation: quat, rotatedMinBounds: vec3, rotatedMaxBounds: vec3, offset: vec3): void; static cylinder(pa: vec3, pb: vec3, radius: number, minBounds: vec3, maxBounds: vec3): void; }