/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { vec2, vec3 } from "gl-matrix"; export declare class AngleHelper { private static _vec3; static degreesToRadians(degrees: number): number; static radiansToDegrees(radians: number): number; static wrapAngle(angle: number): number; static sphericalToCartesian(altitude: number, longitude: number, latitude: number, result: vec3): void; static cartesianToSpherical(x: number, y: number, z: number, result: vec2): void; static angleBetweenVectors(from: vec3, to: vec3): number; static signedAngleBetweenVectors(from: vec3, to: vec3, up: vec3): number; }