/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { quat, vec3 } from "gl-matrix"; import { CameraBase } from "./camera.js"; export declare class OrbitCamera extends CameraBase { getTwist(value: quat): void; setTwist(value: quat, isSmooth: boolean): void; twist(angle: number, x: number, y: number): void; protected _twist(axis: vec3, angle: number): void; rotate(translationDelta: vec3): void; }