1.2.0 reverse axes for layouts, axes, labelSet facet layout fixes (minModelBounds now modified) 1.2.1 labels - rotation changed from Float64Array to (vec4 | quat | Float64Array) - label set positionScaling fix - label set support for multiple materials ray tracing - depth of field fix - Beer-Lambert Law for dielectrics 1.2.2 layouts - divide by zero fix for orders when only single item in buffer ray tracing - dielectric properties for fuzz, glossiness - order buffer offset fix - motion blur (positions only) 1.2.3 tables - fix for filter to have min, max value of filter rather than table layouts - line fix for filtered tables - cube, sheet getPositionXYZ functions - stack getSize function ray tracing - exposure - motion blur rotations - background color uniform - rays per frame - createWorld async - dielectric color converted to absorbance - texture id added to unit vertex to support font for TransitionLabelSet and atlas for isotypes force-directed graphs - helper function labels - added TransitionLabelSet for animated label sets 1.2.4 ray tracing - pipelines for color, hdr, depth, normal channels - lighting refactor - added restart function layouts - stack and stackTreeMap share base options interface 1.2.5 ray tracing - pipelines for depth, normal channels avoid sub-pixel sampling 1.2.6 bug fixes ray tracing - auto depth normalization - pipeline for edge detection, segmentation - tiling support - disk, ring unit types - SDF borders 1.2.7 ray tracing - use raw (un-normalized) depth when minDepth, maxDepth uniforms are equal - No transparency for basic shader 1.2.8 bug fixes basic shader - background vec3 to vec4 for transparency - ambient uniform, clamp diffuse for unit shaders ray tracing - pipelines for depth, normal, edge channels (no sub-pixel sampling) 1.3.0 bug fixes unit vertex - changed mat color from 8bit to 16bit for HDR layouts - added material properties labels - added material properties colors - renamed to ColorResources and changed to dictionary - names changed to lower case ray tracing - ambientColor in config - changed material specification to include material properties for each hittable directly, rather than reference a set of materials - included idColor for hittable - added tubeSdf UnitType - added ground color, materials unavailable - focusDistance offset from lookat 1.3.1 ray tracing - fix for no lights - ambient, background defaults 1.3.2 - stack layout materials