import { Game, Cube, ModeOfConduct, Ground, GroundEntry, Editor, EditorEntry } from ".." export function initializeSlate() { const game = new Game({ mode: ModeOfConduct.Alone, canvas: document.querySelector("canvas"), overlayElement: document.querySelector(".overlay"), gravity: [0, -9.8, 0], entityClasses: { Cube, Editor, Ground } }) game.manager.addEntry({ type: "Ground" }) game.manager.addEntry({ type: "Editor", bearings: { position: [0, 10, -5], rotation: [0, 0, 0, 0] } }) window.scrollTo(0, 1) }