import * as babylon from "babylonjs" export const createCubeProposalMesh = (scene: babylon.Scene): babylon.Mesh => { const material = new babylon.StandardMaterial("cube-proposal-material", scene) const color = new babylon.Color3(0.4, 0.8, 1) material.alpha = 0.75 material.wireframe = true material.emissiveColor = material.diffuseColor = material.ambientColor = material.specularColor = color const mesh = babylon.Mesh.CreateBox("cube-proposal-mesh", 1, scene) mesh.material = material mesh.isPickable = false return mesh }