import * as babylon from "babylonjs" export const createCubeMesh = (scene: babylon.Scene): babylon.Mesh => { const material = new babylon.StandardMaterial("cube-material", scene) material.emissiveColor = new babylon.Color3(0.1, 0.6, 0.9) const mesh = babylon.Mesh.CreateBox("cube-mesh", 1, scene) mesh.material = material return mesh }