/** * Copyright (c) 2018-2026 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { ParamDefinition as PD } from '../../../mol-util/param-definition.js'; import { UnitsVisual } from '../units-visual.js'; import { Structure } from '../../../mol-model/structure.js'; import { ComplexVisual } from '../complex-visual.js'; import { WebGLContext } from '../../../mol-gl/webgl/context.js'; export declare const GaussianSurfaceMeshParams: { tryUseGpu: PD.BooleanParam; smoothColors: PD.Mapped, "auto"> | PD.NamedParams, "off"> | PD.NamedParams, "on">>; ignoreHydrogens: PD.BooleanParam; ignoreHydrogensVariant: PD.Select<"all" | "non-polar">; traceOnly: PD.BooleanParam; includeParent: PD.BooleanParam; resolution: PD.Numeric; radiusOffset: PD.Numeric; smoothness: PD.Numeric; floodfill: PD.Select<"inside" | "outside" | "off">; unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; interior: PD.Group; substanceStrength: number; }>>; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group>; clip: PD.Group[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type GaussianSurfaceMeshParams = typeof GaussianSurfaceMeshParams; export declare const StructureGaussianSurfaceMeshParams: { tryUseGpu: PD.BooleanParam; smoothColors: PD.Mapped, "auto"> | PD.NamedParams, "off"> | PD.NamedParams, "on">>; ignoreHydrogens: PD.BooleanParam; ignoreHydrogensVariant: PD.Select<"all" | "non-polar">; traceOnly: PD.BooleanParam; includeParent: PD.BooleanParam; resolution: PD.Numeric; radiusOffset: PD.Numeric; smoothness: PD.Numeric; floodfill: PD.Select<"inside" | "outside" | "off">; unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; interior: PD.Group; substanceStrength: number; }>>; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group>; clip: PD.Group[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type StructureGaussianSurfaceMeshParams = typeof StructureGaussianSurfaceMeshParams; export declare function GaussianSurfaceVisual(materialId: number, structure: Structure, props: PD.Values, webgl?: WebGLContext): UnitsVisual<{ tryUseGpu: PD.BooleanParam; smoothColors: PD.Mapped, "auto"> | PD.NamedParams, "off"> | PD.NamedParams, "on">>; ignoreHydrogens: PD.BooleanParam; ignoreHydrogensVariant: PD.Select<"all" | "non-polar">; traceOnly: PD.BooleanParam; includeParent: PD.BooleanParam; resolution: PD.Numeric; radiusOffset: PD.Numeric; smoothness: PD.Numeric; floodfill: PD.Select<"inside" | "outside" | "off">; unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; interior: PD.Group; substanceStrength: number; }>>; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group>; clip: PD.Group[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }>; export declare function StructureGaussianSurfaceVisual(materialId: number, structure: Structure, props: PD.Values, webgl?: WebGLContext): ComplexVisual<{ tryUseGpu: PD.BooleanParam; smoothColors: PD.Mapped, "auto"> | PD.NamedParams, "off"> | PD.NamedParams, "on">>; ignoreHydrogens: PD.BooleanParam; ignoreHydrogensVariant: PD.Select<"all" | "non-polar">; traceOnly: PD.BooleanParam; includeParent: PD.BooleanParam; resolution: PD.Numeric; radiusOffset: PD.Numeric; smoothness: PD.Numeric; floodfill: PD.Select<"inside" | "outside" | "off">; unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; interior: PD.Group; substanceStrength: number; }>>; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group>; clip: PD.Group[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }>; export declare function GaussianSurfaceMeshVisual(materialId: number): UnitsVisual; export declare function StructureGaussianSurfaceMeshVisual(materialId: number): ComplexVisual; export declare function GaussianSurfaceTextureMeshVisual(materialId: number): UnitsVisual; export declare function StructureGaussianSurfaceTextureMeshVisual(materialId: number): ComplexVisual;