/** * Copyright (c) 2023 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { WebGLContext } from '../../mol-gl/webgl/context.js'; import { ComputeRenderable } from '../renderable.js'; import { TextureSpec, UniformSpec, Values } from '../renderable/schema.js'; import { Texture } from '../webgl/texture.js'; declare const HiZSchema: { tPreviousLevel: TextureSpec<"texture">; uInvSize: UniformSpec<"v2">; uOffset: UniformSpec<"v2">; drawCount: import("../renderable/schema.js").ValueSpec<"number">; instanceCount: import("../renderable/schema.js").ValueSpec<"number">; aPosition: import("../renderable/schema.js").AttributeSpec<"float32">; uQuadScale: UniformSpec<"v2">; }; export type HiZRenderable = ComputeRenderable>; export declare function createHiZRenderable(ctx: WebGLContext, previousLevel: Texture): HiZRenderable; export {};