/** * Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Áron Samuel Kovács * @author Alexander Rose */ import { WebGLContext } from '../../mol-gl/webgl/context.js'; export declare class WboitPass { private webgl; private readonly renderable; private readonly framebuffer; private readonly textureA; private readonly textureB; private readonly depthRenderbuffer; private _supported; get supported(): boolean; getByteCount(): number; bind(): void; render(): void; setSize(width: number, height: number): void; reset(): void; private _init; static isSupported(webgl: WebGLContext): boolean; constructor(webgl: WebGLContext, width: number, height: number); }