/** * Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { WebGLContext } from '../../mol-gl/webgl/context.js'; import { RenderTarget } from '../../mol-gl/webgl/render-target.js'; import { Texture } from '../../mol-gl/webgl/texture.js'; import { ParamDefinition as PD } from '../../mol-util/param-definition.js'; import { Viewport } from '../camera/util.js'; export declare const SmaaParams: { edgeThreshold: PD.Numeric; maxSearchSteps: PD.Numeric; }; export type SmaaProps = PD.Values; export declare class SmaaPass { private webgl; private readonly edgesTarget; private readonly weightsTarget; private readonly edgesRenderable; private readonly weightsRenderable; private readonly blendRenderable; private _supported; get supported(): boolean; constructor(webgl: WebGLContext, input: Texture); getByteCount(): number; private updateState; setSize(width: number, height: number): void; update(input: Texture, props: SmaaProps): void; render(viewport: Viewport, target: RenderTarget | undefined): void; }