import { Socket } from "net"; declare class MinecraftPacket { #private; get buffer(): Buffer; get cursor(): number; writeVarInt(val: number): void; addToBuffer: (num: number) => void; appendData(data: Buffer): void; writeUByte(val: number): void; writeString(val: string): void; writeUShort(val: any): void; readVarInt(): number; readString(): string; send(socket: Socket): void; } export { MinecraftPacket, MinecraftPacket as default }; //# sourceMappingURL=MinecraftPacket.d.ts.map