import type { WebGLRenderer } from '../../core'; import type { EffectContext, EffectProperties, Node, Viewport } from '../main'; import type { Texture2D } from '../resources'; import { Effect } from '../main/Effect'; import { Material } from '../resources'; export interface MaskEffectProperties extends EffectProperties { image?: string; } export declare class MaskEffect extends Effect { static material: Material; texture?: Texture2D; image: string; constructor(properties?: Partial, children?: Node[]); load(): Promise; protected _updateProperty(key: string, value: any, oldValue: any): void; apply(renderer: WebGLRenderer, source: Viewport, context: EffectContext): void; }