import { Mesh, OrthographicCamera, PlaneBufferGeometry, Scene, ShaderMaterial, Texture, WebGLRenderTarget } from 'three'; import { Constructor } from '../utilities.js'; import { ModelScene } from './ModelScene.js'; import { Renderer } from './Renderer.js'; export interface ModelViewerRendererDebugDetails { renderer: Renderer; THREE: { ShaderMaterial: Constructor; PlaneBufferGeometry: Constructor; OrthographicCamera: Constructor; WebGLRenderTarget: Constructor; Texture: Constructor; Scene: Constructor; Mesh: Constructor; }; } export interface ModelViewerSceneDetails { scene: ModelScene; } /** * This Debugger exposes internal details of the rendering * substructure so that external tools can more easily inspect and operate on * them. * * It also activates shader debugging on the associated GL context. Shader * debugging trades performance for useful error information, so it is not * recommended to activate this unless needed. */ export declare class Debugger { constructor(renderer: Renderer); addScene(scene: ModelScene): void; removeScene(scene: ModelScene): void; }