import Operation from './operation'; import HandlerBase from './handler_base'; export declare const JOYSTICK_AXIS_MAX = 32767; export declare const JOYSTICK_AXIS_MIN = -32767; export declare const JOYSTICK_TRIGGER_MAX = 255; export declare const JOYSTICK_TRIGGER_MIN = 0; export declare const enum GAMEPAD_BUTTONS { GAMEPAD_A = 0, GAMEPAD_B = 1, GAMEPAD_X = 2, GAMEPAD_Y = 3, GAMEPAD_LEFT_SHOULDER = 4, GAMEPAD_RIGHT_SHOULDER = 5, GAMEPAD_LEFT_TRIGGER = 6, GAMEPAD_RIGHT_TRIGGER = 7, GAMEPAD_BACK = 8, GAMEPAD_START = 9, GAMEPAD_LEFT_THUMB = 10, GAMEPAD_RIGHT_THUMB = 11, GAMEPAD_DPAD_UP = 12, GAMEPAD_DPAD_DOWN = 13, GAMEPAD_DPAD_LEFT = 14, GAMEPAD_DPAD_RIGHT = 15, UNKNOWN = -1 } export declare const enum XINPUT_BUTTONS { XINPUT_GAMEPAD_DPAD_UP = 1, XINPUT_GAMEPAD_DPAD_DOWN = 2, XINPUT_GAMEPAD_DPAD_LEFT = 4, XINPUT_GAMEPAD_DPAD_RIGHT = 8, XINPUT_GAMEPAD_START = 16, XINPUT_GAMEPAD_BACK = 32, XINPUT_GAMEPAD_LEFT_THUMB = 64, XINPUT_GAMEPAD_RIGHT_THUMB = 128, XINPUT_GAMEPAD_LEFT_SHOULDER = 256, XINPUT_GAMEPAD_RIGHT_SHOULDER = 512, XINPUT_GAMEPAD_A = 4096, XINPUT_GAMEPAD_B = 8192, XINPUT_GAMEPAD_X = 16384, XINPUT_GAMEPAD_Y = 32768, XINPUT_UNKNOWN = -1 } export declare const XinputMap: { [key: number]: XINPUT_BUTTONS; }; export default class GamepadHandler extends HandlerBase { private scanTimer; private gamepads; private deviceIndexMap; private lastGamepadState; private pause; constructor(op: Operation); startListening(): void; stopListening(): void; private scanGamepads; private connectHandler; private disconnectHandler; private addGamepad; private removeGamepad; private updateStatus; private onButtonDown; private onButtonUp; private onAxes; private onWindowBlur; private onWindowFocus; private onWindowVisibilityChange; }