Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 | import { default as template } from '../templates/settings.html';
import { Scores } from './scores';
import { FullScreen } from './fullscreen';
/**
* Controller for all user defined settings such as, dimentions, fullscreen etc.
* @class
*/
export class Settings {
/**
*
* @param {{}} owner An instance of {@link MiniMemory}
*/
constructor(owner) {
this.owner = owner;
this.html = template;
this.scores = new Scores();
this.fullScreen = new FullScreen();
}
/**
* Retrieves Panel content from shadow DOM.
* @param {shadowRoot} shadow
*/
updateChildren(shadow) {
const self = this;
self.panel = shadow.querySelector('#settings');
self.closeX = shadow.querySelector('#settings .close-x');
self.labels = {
playerName: shadow.querySelector('label[for="playerName"]'),
matrixcol: shadow.querySelector('label[for="matrixcol"]'),
matrixrow: shadow.querySelector('label[for="matrixrow"]'),
};
self.params = {
languageSelection: shadow.querySelector('#languageSelection'),
playerName: shadow.querySelector('#playerName'),
matrixcol: shadow.querySelector('#matrixcol'),
matrixrow: shadow.querySelector('#matrixrow'),
isFullScreen: shadow.querySelector('#isFullScreen'),
};
self.vCheckFullScreen = shadow.querySelector('#isFullScreen + .vCheck');
self.applySettings = shadow.querySelector('#applySettings');
self.restartGame = shadow.querySelector('#restartGame');
self.closeX.addEventListener('click', () => self.hide());
self.params.languageSelection.addEventListener('change', (e) => {
// self.owner.i18n = new Localization(e.target.value);
// self.owner.i18n.update(self.shadowRoot);
self.owner.setAttribute('lang', e.target.value);
});
self.vCheckFullScreen.addEventListener('click', (e) => {
const chk = self.params.isFullScreen;
chk.checked = !chk.checked;
self.enableApplyButton.call(self);
});
self.applySettings.addEventListener('click', (e) => {
if (self.params.playerName.value.replace(/\s/g, '').length === 0) {
self.params.playerName.classList.add('error');
return;
}
const c = self.params.matrixcol.value;
const r = self.params.matrixrow.value;
const col = Math.max(Math.min(c, 10), 2);
const row = Math.max(Math.min(r, 10), 2);
const vCheckFullScreen = self.params.isFullScreen.checked;
self.scores.currentPlayer.name = self.params.playerName.value;
self.owner.layers.toolbar.player.innerText =
self.scores.currentPlayer.name;
self.owner.setAttribute('matrix', `${col}x${row}`);
if (vCheckFullScreen) {
self.fullScreen.enter();
self.owner.setAttribute('view', 'fullscreen');
} else {
self.fullScreen.exit();
}
self.hide();
});
self.restartGame.addEventListener('click', (e) => {
self.hide();
self.owner.reset();
self.owner.render();
});
document.addEventListener('fullscreenchange', (e) => {
if (document.fullscreenElement === null) {
self.owner.setAttribute('view', '');
}
});
Object.keys(self.params).forEach((key) => {
const param = self.params[key];
param.addEventListener('focus', () => {
self.show();
});
const events = [];
param.type === ('text' || 'number')
? events.push('blur', 'keyup')
: events.push('change');
events.forEach((ev) => {
param.addEventListener(ev, self.enableApplyButton.bind(self));
});
});
}
/**
* Resets Panel content.
* @param {*} options Given initial options.
*/
reset(options) {
[
this.params.matrixcol.value,
this.params.matrixrow.value,
] = options.matrix.split('x').filter((m) => m !== 'x');
const curPlayerName = this.scores.currentPlayer.name;
if (options.settings === 'no') {
this.owner.layers.toolbar.menu.className = 'hide';
} else {
this.owner.layers.toolbar.menu.className = '';
}
if (options.view === 'fullscreen') {
this.params.isFullScreen.checked = true;
this.params.isFullScreen.setAttribute('checked', 'checked');
} else {
this.params.isFullScreen.checked = false;
this.params.isFullScreen.removeAttribute('checked');
}
this.applySettings.setAttribute('disabled', 'disabled');
this.params.playerName.value = curPlayerName;
if (curPlayerName && curPlayerName.length > 0) {
this.owner.layers.toolbar.player.innerText = curPlayerName;
} else {
this.show();
}
}
/**
* @summary Makes Apply button usable.
*/
enableApplyButton() {
this.applySettings.removeAttribute('disabled');
}
/**
* @summary Shows Settings pabel (Sidepanel).
*/
show() {
this.panel.classList.add('show');
}
/**
* @summary Hides Settings pabel (Sidepanel).
*/
hide() {
this.panel.classList.remove('show');
}
}
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