import { GameModeConfiguration } from '../types/index.js'; export declare class MinesweeperBoard { #private; private gameModeConfiguration; constructor(gameModeConfiguration: GameModeConfiguration); get rows(): number; get columns(): number; get bombs(): number; get positions(): ReadonlyArray>; get flags(): ReadonlyArray>; get flagCounter(): number; get questionMarks(): ReadonlyArray>; get revealedFields(): ReadonlyArray>; private generate2dFields; private placeBombs; /** * Calculates a random set of indices where bombs are located on the field * @returns List of indices of bomb #positions */ private calculateRandomBombIndices; /** * Calculates for every field, except the fields with bombs, how many neighbor bombs are present. */ private applyFieldNumbers; revealField(row: number, column: number): string | number; private expand; /** * @returns List of Neighbors, every entry contains a row and a column index */ private getNeighbors; addFlag(selectedRow: number, selectedColumn: number): void; removeFlag(selectedRow: number, selectedColumn: number): void; addQuestionMark(selectedRow: number, selectedColumn: number): void; removeQuestionMark(selectedRow: number, selectedColumn: number): void; revealBombs(bombsAsFlags?: boolean): void; } //# sourceMappingURL=MinesweeperBoard.d.ts.map