//@ts-nocheck import ChunkLoader, { PCChunk } from 'prismarine-chunk' import { biomes, bitMap, chunkData, groundUp } from '../../../../test-snapshots/1.16.5/chunk.json' import { Vec3 } from 'vec3' export const SNAPSHOT_FILE = 'test-snapshots/1.16.5/wasm-chunk.snapshot.json' export const VERSION = '1.16.5' export const getChunk = () => { const Chunk = ChunkLoader(VERSION) const chunkDataBuffer = Buffer.from(chunkData.data) const chunk = new Chunk({ minY: 0, worldHeight: 256, x: 0, z: 0 }) as PCChunk chunk.load(chunkDataBuffer, bitMap, true, groundUp) // chunk.setBlockStateId(new Vec3(0, 1, 0), 1) // chunk.setBlockStateId(new Vec3(0, 0, 1), 1) return chunk }