# headless!
![119bdd7c63512d99cbf3767f4ecb94f3_2609178_linux](https://user-images.githubusercontent.com/102400902/211141113-7f2f7938-08ec-4120-9c6c-d28cf2e49be8.jpg)

# How to use
## join game
```javascript
  var {NetClient}=require("mindustry");
  var c=new NetClient();
  c.on("connect",()=>{
    c.join("username","AAAAAAAAAAA=","AAAAAAAAAAA=");//name,uuid,usid
    c.connectConfirm();
    c.sendChatMessage("Hello, world!")
  });
  c.on("SendMessageCallPacket2",p=>{
    console.log(p.message)
  })
  c.connect(3000,"130.61.78.82")//port,ip
```

## join game and get map png
```javascript
  var {Mindustry}=require("mindustry");
  var c=new Mindustry();
  c.netClient.on("connect",()=>{
    c.netClient.join("username","AAAAAAAAAAA=","AAAAAAAAAAA=");
    c.events.on("WorldLoadEvent",()=>{
      require("fs").writeFileSync("./map.png",c.world.toPNG())
    })
  });
  c.netClient.on("SendMessageCallPacket2",p=>{
    console.log(p.message)
  })
  c.netClient.connect(3000,"130.61.78.82")
```

## get server info
```javascript
  require("mindustry").pingHost(3000,"130.61.78.82",(data,err)=>{//port,ip,callback
    if(err){
      console.error(err.stack)
    } else {
      console.log(JSON.stringify(data))
    }
  })
```

### work in progress...
