import { eventEditorLoadOptions } from "./ui_event"; export declare class MetaCarEditor { private level; private canvasId; private levelToLoad; private event; private eventList; private eventCallback; constructor(canvasId: string, levelToLoad: string); load(): Promise; save(content: string, file_name: string): void; addEvent(eventName: string, fc: any, options?: eventEditorLoadOptions): void; private loop; }