import { LevelInfo } from "./level"; import { World } from "./world"; export declare class Editor extends World { private selectedItems; constructor(levelContent: LevelInfo, canvasId: string); private _setEvents; protected _setup(info: LevelInfo): void; resize(width: number, height: number): void; getSelectedItems(): any; selectedItem(item: any): void; removeItem(item: any): void; exportMap(width: number, height: number, file_name: string, download: boolean): any; setCurrentItem(): void; }