type P2 = [number, number]; /** * Triangulate the region bounded by loops[0] (outer) minus loops[1..] (holes), using all listed * points (loop vertices + interior). Returns triangle index triples into `points`. */ export declare function constrainedTriangulate(points: P2[], loops: number[][], interior: number[], out?: { missing: number; rescue?: string; }): [number, number, number][]; export {}; //# sourceMappingURL=cdt2d.d.ts.map