import type { Point } from './geometry.js'; import type { Edge, Node } from '../../../types.js'; type PointLite = Point; type MaterializedEdge = Edge & { points?: PointLite[]; }; type MaterializedNode = Node & { direction?: string; }; export declare function separateSharedRenderedTerminalLanes(edges: MaterializedEdge[], nodeByIdMap: Map): void; export declare function collapseRedundantRectangularDoglegs(edges: MaterializedEdge[], nodeByIdMap: Map): void; export declare function liftObstacleHuggingSameSideRails(edges: MaterializedEdge[], nodeByIdMap: Map): void; /** * Moves top-lane title bands above any rail that crosses them. A lane with no * `direction` of its own takes the layout's `direction`. */ export declare function liftTopLaneTitleBandsAboveRails(edges: MaterializedEdge[], nodeByIdMap: Map, layoutDirection?: string): void; /** * Moves left-lane title bands of an LR layout left of any rail that crosses them. * A lane with no `direction` of its own takes the layout's `direction`. */ export declare function shiftLeftLaneTitleBandsLeftOfRails(edges: MaterializedEdge[], nodeByIdMap: Map, layoutDirection?: string): void; export declare function swapDestinationTerminalTailsToReduceCrossings(edges: MaterializedEdge[], nodeByIdMap: Map): void; export declare function reassignCrossingExternalRailChannels(edges: MaterializedEdge[], nodeByIdMap: Map): void; export declare function shortcutRedundantOrthogonalJogs(edges: MaterializedEdge[], nodeByIdMap: Map): void; export declare function resolveRenderedOrthogonalCrossings(edges: MaterializedEdge[], nodeByIdMap: Map): void; export {};