/** * Constants shared between the lit fragment shader (`multitexture-lit.js`), * the lit batcher (`LitQuadBatcher`), and the uniform packer (`pack.ts`). * Kept in a tiny standalone module so the three consumers don't depend on * each other transitively for a single integer. */ /** * Maximum number of `Light2d` instances the lit fragment shader supports * concurrently per draw call. Lights past this index are ignored. Sized * to keep the GLSL uniform arrays comfortably within WebGL1 limits. */ export declare const MAX_LIGHTS = 8; //# sourceMappingURL=constants.d.ts.map